Friday, October 24, 2025

Art Career Roadmap

Projecting Past Graduation:


  1. If you could project out past graduation, what is your overall career goal?

        I don't particularly care to have a large team, but considering that AAA is my current goal, this is something that I'd have to adapt to. While I understand the competition and expectations of bigger studios, it's a milestone I think I can achieve. However, with the rise of 'AA' games, there is more freedom in my career pursuit than I had initially thought. I am still largely confident and hopeful to break into the games industry but film and simulation are paths that I am open to, given the opportunity.

  2. If you could project out into your career, what role sounds the most appealing?

        A majority of my time in the past few years has been focused on props and environments, so I feel it's fitting given my portfolio that I work as an Environment Artist. I enjoy creating scenes, whether architecture, foliage, or terrain - I enjoy every aspect of the role.

  3. What are some of the top companies that you're interested in working for?



Inspiring References:

  1. My ArtStation account can be found here.


  2. What are some of the artists that inspire me?

Tuesday, October 21, 2025

Tuesday, October 7, 2025

Week 07: Wayfinder Chest Final

Topology

16.7k Tris

 As we discussed in class last week, using decimation for a quick high-to-low is not always the solution. I decided to redo my retopology from the ground up, ensuring that I kept shape silhouette without compromising on tri count. I was still within my total tri-count goal.






UV Map

4096 x 4096

 Previously I was using two material sets for the chest, but as we discussed, this is generally not good practice as artists are only allowed one material at most for sake of optimization and performance. I packed my shells pretty tightly, allowing for plenty of detail without exceeding the single UV set.





Sculpt

I am very proud of this sculpt, as much of my time was spent understanding the shape language and visual motifs seen in Wayfinder. While it may not be a perfect one-to-one, I feel that I largely captured the forms of the original prop.




Bake

I ensured to keep most parts separated to make baking a much smoother process. I am happy with how it turned out, with little to no anti-aliasing or artifacting. I do feel that my ambient occlusion could have been pushed further, however.




HQ Render






Friday, October 3, 2025