Thursday, July 30, 2026

Final Industry Review

    Had to pivot to finishing an older project from a few months ago due to time, but I'm pretty proud of how it turned out! This is one of the main hero props for my WIP Shinjuku Alleyway environment.

You can also find it on Artstation here


















Tuesday, July 28, 2026

Summer Project: Japanese Ravine (Part 9)

 

Leveling Up Sculpt Quality / Texturing Key Assets

   I'm going back and meticulously redoing a lot of my earlier high poly sculpts, as I think my forms were generally too soft, and didn't match my references that well. Here's an example of some new boulders I've done with a different approach: 













Monday, July 27, 2026

A Thread Between Us - Summary of Work

Summary of Work

    My contribution to the project has been through the creation of environment/prop pieces that have been used to set dress the environment, such as walls, windows, doors, floors, pillars, etc. I ensured a consistent art style among all assets and supported fellow 3D artists in maintaining a cohesive aesthetic. I had a hand in concepting and choosing a theme for the cafe, and helped the team in crafting a believable setting that enhanced our narrative.















Tuesday, July 21, 2026

Summer Project: Japanese Ravine (Part 8)

 

Setting up a Moss Material in-engine.

   While I do want to incorporate PCG physical moss to my props, I first wanted to create a base 'moss' layer that could be dynamically changed and added to any object I add to the project.








Wednesday, July 15, 2026

Exterior Environment - A Thread Between Us

 

    My final contribution was in creating a modular kit and designing some basic buildings for the exterior of the Cafe. I created a total of 18 assets for the kit, modeled in Maya. I then imported everything into the Unreal Project and built out a few variations of buildings to be used outside. I had a hand in set dressing as well.






Thursday, July 9, 2026

Environment / Lighting Work - In Plain Sight

 


Engine Screenshots (Raw)

This week I added transparency to our windows, created a new 'hanging window shelf' prop, and messed with some lighting parameters. I also have added a blockout of the exterior of the cafe, with plans to expand into some more detailed architecture, etc.



Engine Screenshots /w Shader






Tuesday, July 7, 2026

Summer Project: Japanese Ravine (Part 7)

Setting up RGBA Masking!

   This is my first time trying this workflow, but I think I've got the idea down decently well.