(Most recent to oldest)
"Norse Chest"
Full Pipeline Prop
Time Estimate: ~48 Hours
The purpose of this project was to push myself to get through the full 3D pipeline as quickly as possible. I wanted to experiment with creating alphas in Photoshop to project detail back into ZBrush in order to save time, as I want to optimize my workflow. I think some of the sculpting (especially in the wood grain) lacks due to the crunch I imposed on myself, yet I'm satisfied with the overall quality given the time spent.
"The Last Acolyte"
Character Sculpt
Time Estimate: ~4 Days
This was my first character sculpt! I don't come from a traditional background, so a lot of my time was spent studying body anatomy. The "skirt" had minimal sculpting, I instead used gravity simulation to get a basic shape and touched it up in areas that didn't conform to the rock. Using Proxy Pose was a lifesaver here, because I was having trouble attempting to rig the sculpt.
"Ruins"
Environment Test
Time Estimate: ~1 Week
The focus here was less on the environment itself and more on the materials and composition. I learned a ton about Substance Designer and Nanite for Unreal. I do think I need a little more practice making modular kits, but this was largely to practice my material/texturing. (Very, very inspired by Altus Plateau in Elden Ring!)
"Stylized Crossbow"
Full Pipeline Prop
Time Estimate: ~5 Days
This was my first time working from a premade concept! I think I largely captured the idea of the original artwork, albeit with a few scaling/proportional mishaps. I tried to keep a stylized aesthetic without going the full unlit handpainted route, instead trying to maintain the PBR workflow into the texturing of this prop.
Concept:
Result:
"Runic Sword"
Full Pipeline Prop
Time Estimate: ~3 Days
This was my first time trying my hand at an art challenge. This one, "Swordtember," was particularly difficult for me because I hadn't done handpainted textures before. I used 3DCoat because it was recommended to me for this workflow. A lot of my time was spent reiterating my design/texture until it hit that WoW/LoL look. I had a ton of fun on this one!
"Stylized Forest"
Small Environment
Time Estimate: ~1 Week
I was pretty limited on this project due to not knowing enough about Unity (I was a total beginner at this time) and general time constraints. This was an assignment in my game production class, and I had about a week to put it together. Overall though, I think it was a great breakthrough into Unity for me.
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