Concept
I found this awesome axe concept from Sven Bybee, found here: Reference Post
Blockout + SubD Modeling
I have begun the first stage of my Axe! I prefer working with primitives in Maya given that the concept has multiple smaller details. Using subdivision modeling techniques, I've gotten a near-1:1 base ready to be sculpted on.
(There are minor shapes not included in this blockout, as I believe they'll be easier to form in ZBrush.)
ZRemesher
Once I imported the blockout into ZBrush, I used ZRemesher to clean up the topology of each subtool. Doing this allows for better subdivisions and control while sculpting.
Adjusting Primary + Adding Secondary Details
Keeping my subdivisions low, I use the move and damian standard brushes to get some recognizable detail going. I'm not worrying too much about fine detail at this stage.
Finalize Tertiary Details
After I'm happy with the shape of the prop, I begin adding those finer, tertiary details. I make sure to keep some areas smooth and some areas sharp for the sake of variation and visual interest.
Final Sculpt Renders
Some BPR render shots captured in ZBrush.
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