Tuesday, June 30, 2026

Summer Project: Japanese Ravine (Part 6)

     This week I've been working on a wood material for the teahouse I'm building in the coming sprint. It's my attempt at recreating Japanese cedar wood, and I think I'm happy with where it turned out!

References




Renders





Tuesday, June 23, 2026

Summer Project: Japanese Ravine (Part 5)

     This week I've been working on some of the materials I'll be using to blend into the terrain. I focused on creating a dirt and mud texture that could seamlessly blend between each other. I attempted to give both materials a distinct look, with varying levels of specular, albeit around the same level of realism/fidelity.


References



Renders



     I'd like to revisit these materials later, as I feel like they're a bit too muddy (pun intended) in some areas. Feels a bit too soft at times, but I'm happy with the color variation quite a lot. I think I'll add in some moss and puddles to the mud material so that I'd have 2 variations of it to play around with.


Wednesday, June 17, 2026

WIP Character Props (pt2) - In Plain Sight

    This week I was tasked with creating a hanging wall shelf and texturing the Laptop Bag for one of the characters!


Perforce Proof


Laptop Bag (finished)


Hanging Shelf (finished)




Monday, June 8, 2026

Summer Project: Japanese Ravine (Part 4.5)

 Jizo Final







Summer Project: Japanese Ravine (Part 4)


 Beginning Hero Props!

    Lots of surprise capstone work this week, so I've only gotten around to doing one sculpt for this turn-in. This is a Jizo statue depicting the Buddha, found all throughout ancient Japan. It is one of the more important hero props for my Japanese Ravine environment, as I plan to use multiple of them as visual interest along the main path.


Jizo References



Jizo Sculpt




Wednesday, June 3, 2026

WIP Character Props - In Plain Sight

     This week I was tasked with creating some character props for our main characters, being a heart key chain, laptop bag, and backpack! We'll be doing all texturing in-engine with material creation, so I'm showing off only the high-res work I've done. (I did however texture the keychain, because it needed a custom texture)


Perforce Proof



Key Chain



Laptop Bag (WIP)



Backpack (WIP)



Tuesday, June 2, 2026

Summer Project: Japanese Ravine (Part 3)

 Jumping into SpeedTree!

    This is my first time using SpeedTree, but I'm excited to learn how to use the software because I know how powerful it can be for foliage creation. Most of this week was spent experimenting inside of the tool, but I feel much more confident having played around in it the past few days.


Engine Test