Tuesday, June 23, 2026

Summer Project: Japanese Ravine (Part 5)

     This week I've been working on some of the materials I'll be using to blend into the terrain. I focused on creating a dirt and mud texture that could seamlessly blend between each other. I attempted to give both materials a distinct look, with varying levels of specular, albeit around the same level of realism/fidelity.


References



Renders



     I'd like to revisit these materials later, as I feel like they're a bit too muddy (pun intended) in some areas. Feels a bit too soft at times, but I'm happy with the color variation quite a lot. I think I'll add in some moss and puddles to the mud material so that I'd have 2 variations of it to play around with.


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