Tuesday, July 28, 2026

Summer Project: Japanese Ravine (Part 9)

 

Leveling Up Sculpt Quality / Texturing Key Assets

   I'm going back and meticulously redoing a lot of my earlier high poly sculpts, as I think my forms were generally too soft, and didn't match my references that well. Here's an example of some new boulders I've done with a different approach: 













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