Friday, September 12, 2025

Week 03: Blueprint Practice

Scene Setup


 I put together a small scene with some in-game indicators of how to interact with each Blueprint.


Material Setup


Very basic emissive material, with a parameter in both color strength and opacity level.




Flood Light (Material Instancing)


 On start, I'm getting the player controller to determine inputs, and making sure to zero my spotlight intensity. Then, on '1' press, change the flood lights material to an instance where the opacity is set to 1, allowing the emissive to appear. Additionally, I have timelines set up that allow for a smooth transition. (Spotlight intensity is also set to a timeline to match the previous material anim)


Door (Relative Rotation)


Once an actor enters the collision box in this Blueprint, the door's rotation via the Z-axis is changed through a timeline. Once an actor leaves the collision box, and after a small delay, the timeline will reverse, setting the door back to its original position.





No comments:

Post a Comment