Thursday, July 30, 2026
Final Industry Review
Tuesday, July 28, 2026
Monday, July 27, 2026
A Thread Between Us - Summary of Work
Summary of Work
Tuesday, July 21, 2026
Wednesday, July 15, 2026
Exterior Environment - A Thread Between Us
My final contribution was in creating a modular kit and designing some basic buildings for the exterior of the Cafe. I created a total of 18 assets for the kit, modeled in Maya. I then imported everything into the Unreal Project and built out a few variations of buildings to be used outside. I had a hand in set dressing as well.
Thursday, July 9, 2026
Environment / Lighting Work - In Plain Sight
Engine Screenshots (Raw)
Engine Screenshots /w Shader
Tuesday, July 7, 2026
Tuesday, June 30, 2026
Summer Project: Japanese Ravine (Part 6)
This week I've been working on a wood material for the teahouse I'm building in the coming sprint. It's my attempt at recreating Japanese cedar wood, and I think I'm happy with where it turned out!
References
Tuesday, June 23, 2026
Summer Project: Japanese Ravine (Part 5)
This week I've been working on some of the materials I'll be using to blend into the terrain. I focused on creating a dirt and mud texture that could seamlessly blend between each other. I attempted to give both materials a distinct look, with varying levels of specular, albeit around the same level of realism/fidelity.
References
Renders
Wednesday, June 17, 2026
WIP Character Props (pt2) - In Plain Sight
This week I was tasked with creating a hanging wall shelf and texturing the Laptop Bag for one of the characters!
Perforce Proof
Laptop Bag (finished)
Monday, June 8, 2026
Summer Project: Japanese Ravine (Part 4)
Beginning Hero Props!
Lots of surprise capstone work this week, so I've only gotten around to doing one sculpt for this turn-in. This is a Jizo statue depicting the Buddha, found all throughout ancient Japan. It is one of the more important hero props for my Japanese Ravine environment, as I plan to use multiple of them as visual interest along the main path.
Jizo References
Wednesday, June 3, 2026
WIP Character Props - In Plain Sight
This week I was tasked with creating some character props for our main characters, being a heart key chain, laptop bag, and backpack! We'll be doing all texturing in-engine with material creation, so I'm showing off only the high-res work I've done. (I did however texture the keychain, because it needed a custom texture)
Perforce Proof
Key Chain
Laptop Bag (WIP)
Backpack (WIP)
Tuesday, June 2, 2026
Tuesday, May 26, 2026
Summer Project: Japanese Ravine (Part 2)
Not tons of progress this week, but I did get around to making some decent sculpts for the ravine cliffsides:
Sculpt Render
Wednesday, May 20, 2026
Proxy Meshing - In Plain Sight
For this first sprint I focused on making some of the core architectural forms for the Cafe, such as the pillars, windows, walls, and door/doorframe.




















